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Online Games


"Online Games" is a book by Bill Mann.


Online Games a.k.a. Online game: An online game is a video game played over some form of computer network. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.

  • also known as Oнлајн игра, Çevrimiçi oyun, 网络游戏

Printed dictionaries and other books with definitions for Online Games

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Google previewComputer Science Illuminated (2015)

by Nell Dale, John Lewis

The beauty of online games is that any “fixes,” addition of new features and upgrades can be ...

Google previewStart Your Own Public Relations Business (2009)

Your Step-By-Step Guide to Success by Entrepreneur Press

The increased use of cell phones for text messages, e-mail, and internet access, and even online games should also be factored into your PR strategy. Sponsoring online games is an increasingly popular way to ...

Google previewEncyclopedia of Cyber Behavior (2012)

by Yan, Zheng

Among 1633 valid responses, 1466 of them reported that they have been played online games in last three months. The number of male users was almost twice as much as that of female users. The valid reports also found that the most ...

Google previewLexicon of Online and Distance Learning (2009)

by Lawrence A. Tomei

The practice of game-based learning refers to board or card games, face-to-face simulations, and digital games, such as videogames, online games, and digital simulations. In general, game-based activities can be generated by integrating a ...

Google previewDictionary of Health Information Technology and Security (2007)

ONLINE: Connected or controlled to another computer, server, the Internet, or intranet nodule system; online medical communities, online games, online health care networks, online services, online information systems, and so forth. ONLINE ...

Google previewEncyclopedia of Play in Today's Society (2009)

by Rodney P. Carlisle

advergames Online games based on and linked to advertisements.

Google previewEncyclopedia of Computer Science and Technology (2009)

by Harry Henderson

online games sive gambling. Opponents have charged that the legalization measure is being backed by major “brick and mortar” casinos who want a piece of the online action, as well as the credit card companies, which would also get a ...

Google previewEncyclopedia of Sports Management and Marketing (2011)

by Linda E. Swayne, Mark Dodds

online games (MMOGs). Rather than using the Internet as a means for consumers to find new opponents, MMOGs are developed with the intention of using advancing bandwidth and storage capacities to create spaces in which several ...

Google previewEncyclopedia of Virtual Communities and Technologies (2005)

by Dasgupta, Subhasish

Major Online games worldwide (, http://www., http://, & http://www. 7 Figure 1. Online game revenues: present and prospects (DFC.

Google previewEncyclopedia of New Media (2002)

An Essential Reference to Communication and Technology by Steve Jones

While online games were first conceived of and developed in the early 1980s, it was not until the mid-1990s, with widespread Internet access, that online gaming flourished. FPS titles like Quake and Half-Life began incorporating online ...

Google previewEncyclopedia of Multimedia (2008)

by Borko Furht

Definition Fairnessin online games is concerned with the problem of ensuring that players perceive the game evolution in the same moment, despite different network latencies. Most players dislike being killed in a game, especially if it is not ...

Google previewEncyclopedia of Gender and Information Technology (2006)

by Trauth, Eileen M.

BACKGROUND Social Massively Multiplayer Online Games (MMOGs) as Teaching Tools Numerous studies have shown that women prefer games that allow for collaboration (rather than competition), complex social interaction and ...

Google previewEncyclopedia of Adolescence (2011)

by B. Bradford Brown, Mitchell J. Prinstein

Another important trend in Internet and gaming culture is the massively multiplayer online games (MMOGs), which are capable of supporting hundreds or thousands of players simultaneously (e.g., World of Warcraft). MMOGs enable players to ...

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online games

What online games are you playing

Photo credit: Danny Choo

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